About
Daniel E. Stenz.
Basel.
I started in 2015 with a browser-game website. After that came a gaming startup, an online shop for tech gadgets, a chemistry degree and a cultural association. Whatever each one required, I learned along the way.
The range is deliberate. What interests me is less any single industry than how a thing gets from idea to running operation — and what goes differently than planned every single time. For the Huefyse bar that meant learning Eleventy, for ChemJam an AI toolchain, for Nordhort Shopify.
Four projects are running, three I discontinued. Both kinds are in the archive, with dates and reasons. I like competition because it makes visible what a piece of work is actually worth; I dislike extremes in either direction.
Alongside my own projects I take on client work in web, marketing and SEO. Since late 2025 I’ve been a founding member of the cultural association Ragnarøkkr.
Family: dedicated areas for Ramona Stenz (project manager, B.A. social pedagogy, president of Ragnarøkkr) and Samantha Stenz (game art designer & 3D animator, B.A. game design).